Core/Entities: Remove phasemask
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@@ -96,7 +96,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.AreaTrigger, GetMapId(), GetTemplate().Id, caster.GetMap().GenerateLowGuid(HighGuid.AreaTrigger)));
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SetPhaseMask(caster.GetPhaseMask(), false);
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SetEntry(GetTemplate().Id);
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SetDuration(duration);
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