Core/Entities: Remove phasemask
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@@ -111,7 +111,6 @@ namespace Game.Entities
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Relocate(pos);
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base._Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
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SetPhaseMask(creator.GetPhaseMask(), false);
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CopyPhaseFrom(creator);
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SetEntry(conversationEntry);
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