Core/Entities: Remove phasemask
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@@ -78,7 +78,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.Corpse, owner.GetMapId(), 0, guidlow));
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SetPhaseMask(owner.GetPhaseMask(), false);
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SetObjectScale(1);
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SetGuidValue(CorpseFields.Owner, owner.GetGUID());
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