Core/Entities: Remove phasemask
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@@ -88,7 +88,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow));
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SetPhaseMask(caster.GetPhaseMask(), false);
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SetEntry(spell.Id);
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SetObjectScale(1f);
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