Core/Entities: Remove phasemask
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@@ -474,7 +474,7 @@ namespace Game.Entities
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pos.GetPosition(out x, out y, out z, out o);
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CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, 0, entry, x, y, z, o, null, vehId))
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if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, x, y, z, o, null, vehId))
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return null;
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foreach (var phase in phases)
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