Core/Entities: Remove phasemask
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@@ -3203,7 +3203,7 @@ namespace Game.Maps
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return null;
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}
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if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, 0, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
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if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
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return null;
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// Set the summon to the summoner's phase
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