Core/Entities: Remove phasemask
This commit is contained in:
@@ -324,12 +324,6 @@ namespace Framework.Constants
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}
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}
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public struct PhaseMasks
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{
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public const uint Normal = 0x00000001;
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public const uint Anywhere = 0xFFFFFFFF;
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}
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public enum LocaleConstant
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{
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enUS = 0,
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@@ -683,7 +683,7 @@ namespace Game.BattleFields
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pos.GetPosition(out x, out y, out z, out o);
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Creature creature = new Creature();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, PhaseMasks.Normal, entry, x, y, z, o))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, x, y, z, o))
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnCreature: Can't create creature entry: {0}", entry);
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return null;
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@@ -715,7 +715,7 @@ namespace Game.BattleFields
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// Create gameobject
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GameObject go = new GameObject();
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if (!go.Create(entry, map, PhaseMasks.Normal, pos, rotation, 255, GameObjectState.Ready))
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if (!go.Create(entry, map, pos, rotation, 255, GameObjectState.Ready))
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnGameObject: Cannot create gameobject template {1}! Battlefield not created!", entry);
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return null;
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@@ -1324,7 +1324,7 @@ namespace Game.BattleGrounds
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// and when loading it (in go.LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
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// So we must create it specific for this instance
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GameObject go = new GameObject();
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if (!go.Create(entry, GetBgMap(), PhaseMasks.Normal, new Position(x, y, z, o), rotation, 100, goState))
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if (!go.Create(entry, GetBgMap(), new Position(x, y, z, o), rotation, 100, goState))
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{
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Log.outError(LogFilter.Battleground, "Battleground.AddObject: cannot create gameobject (entry: {0}) for BG (map: {1}, instance id: {2})!", entry, m_MapId, m_InstanceID);
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return false;
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@@ -1440,7 +1440,7 @@ namespace Game.BattleGrounds
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}
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Creature creature = new Creature();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, PhaseMasks.Normal, entry, x, y, z, o))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, x, y, z, o))
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{
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Log.outError(LogFilter.Battleground, "Battleground.AddCreature: cannot create creature (entry: {0}) for BG (map: {1}, instance id: {2})!",
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entry, m_MapId, m_InstanceID);
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@@ -941,7 +941,7 @@ namespace Game.Chat
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Creature creature = new Creature();
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Map map = handler.GetSession().GetPlayer().GetMap();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Vehicle), map, handler.GetSession().GetPlayer().GetPhaseMask(), entry, x, y, z, o, null, id))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Vehicle), map, entry, x, y, z, o, null, id))
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return false;
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map.AddToMap(creature.ToCreature());
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@@ -476,7 +476,7 @@ namespace Game.Chat
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GameObject obj = new GameObject();
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f));
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if (!obj.Create(objectInfo.entry, map, 0, player, rotation, 255, GameObjectState.Ready))
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if (!obj.Create(objectInfo.entry, map, player, rotation, 255, GameObjectState.Ready))
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return false;
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obj.CopyPhaseFrom(player);
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@@ -240,7 +240,6 @@ namespace Game.Chat
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{
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// Get ALL the variables!
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Player playerTarget;
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uint phase = 0;
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ObjectGuid guidTarget;
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string nameTarget;
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string zoneName = "";
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@@ -317,11 +316,12 @@ namespace Game.Chat
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// Check if iterator is online. If is...
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Player p = Global.ObjAccessor.FindPlayer(slot.guid);
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string phases = "";
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if (p && p.IsInWorld)
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{
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// ... than, it prints information like "is online", where he is, etc...
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onlineState = "online";
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phase = (!p.IsGameMaster() ? p.GetPhaseMask() : uint.MaxValue);
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phases = string.Join(", ", p.GetPhases());
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AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(p.GetAreaId());
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if (area != null)
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@@ -336,12 +336,11 @@ namespace Game.Chat
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// ... else, everything is set to offline or neutral values.
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zoneName = "<ERROR>";
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onlineState = "Offline";
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phase = 0;
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}
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// Now we can print those informations for every single member of each group!
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handler.SendSysMessage(CypherStrings.GroupPlayerNameGuid, slot.name, onlineState,
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zoneName, phase, slot.guid.ToString(), flags, LFGQueue.GetRolesString(slot.roles));
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zoneName, phases, slot.guid.ToString(), flags, LFGQueue.GetRolesString(slot.roles));
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}
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// And finish after every iterator is done.
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@@ -224,7 +224,7 @@ namespace Game.Chat
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mapId, (mapEntry != null ? mapEntry.MapName[handler.GetSessionDbcLocale()] : unknown),
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zoneId, (zoneEntry != null ? zoneEntry.AreaName[handler.GetSessionDbcLocale()] : unknown),
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areaId, (areaEntry != null ? areaEntry.AreaName[handler.GetSessionDbcLocale()] : unknown),
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obj.GetPhaseMask(), string.Join(", ", obj.GetPhases()), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), obj.GetOrientation());
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string.Join(", ", obj.GetPhases()), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), obj.GetOrientation());
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Transport transport = obj.GetTransport();
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if (transport)
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@@ -1120,7 +1120,7 @@ namespace Game.Chat
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}
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Creature creature = new Creature();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), id, x, y, z, o))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, id, x, y, z, o))
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return false;
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creature.CopyPhaseFrom(chr);
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@@ -546,7 +546,7 @@ namespace Game.Chat.Commands
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// re-create
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Creature wpCreature = new Creature();
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if (!wpCreature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), 1, chr.GetPositionX(), chr.GetPositionY(), chr.GetPositionZ(), chr.GetOrientation()))
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if (!wpCreature.Create(map.GenerateLowGuid(HighGuid.Creature), map, 1, chr.GetPositionX(), chr.GetPositionY(), chr.GetPositionZ(), chr.GetOrientation()))
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{
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wpCreature.CopyPhaseFrom(chr);
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wpCreature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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@@ -755,7 +755,7 @@ namespace Game.Chat.Commands
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float o = chr.GetOrientation();
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Creature wpCreature = new Creature();
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if (!wpCreature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), id, x, y, z, o))
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if (!wpCreature.Create(map.GenerateLowGuid(HighGuid.Creature), map, id, x, y, z, o))
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{
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handler.SendSysMessage(CypherStrings.WaypointVpNotcreated, id);
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return false;
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@@ -815,7 +815,7 @@ namespace Game.Chat.Commands
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Map map = chr.GetMap();
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Creature creature = new Creature();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), id, x, y, z, o))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, id, x, y, z, o))
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{
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handler.SendSysMessage(CypherStrings.WaypointVpNotcreated, id);
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return false;
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@@ -863,7 +863,7 @@ namespace Game.Chat.Commands
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Map map = chr.GetMap();
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Creature creature = new Creature();
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), id, x, y, z, o))
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, id, x, y, z, o))
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{
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handler.SendSysMessage(CypherStrings.WaypointNotcreated, id);
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return false;
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@@ -96,7 +96,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.AreaTrigger, GetMapId(), GetTemplate().Id, caster.GetMap().GenerateLowGuid(HighGuid.AreaTrigger)));
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SetPhaseMask(caster.GetPhaseMask(), false);
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SetEntry(GetTemplate().Id);
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SetDuration(duration);
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@@ -111,7 +111,6 @@ namespace Game.Entities
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Relocate(pos);
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base._Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
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SetPhaseMask(creator.GetPhaseMask(), false);
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CopyPhaseFrom(creator);
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SetEntry(conversationEntry);
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@@ -78,7 +78,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.Corpse, owner.GetMapId(), 0, guidlow));
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SetPhaseMask(owner.GetPhaseMask(), false);
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SetObjectScale(1);
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SetGuidValue(CorpseFields.Owner, owner.GetGUID());
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@@ -720,7 +720,7 @@ namespace Game.Entities
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GetMotionMaster().Initialize();
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}
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public bool Create(ulong guidlow, Map map, uint phaseMask, uint entry, float x, float y, float z, float ang, CreatureData data = null, uint vehId = 0)
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public bool Create(ulong guidlow, Map map, uint entry, float x, float y, float z, float ang, CreatureData data = null, uint vehId = 0)
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{
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SetMap(map);
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@@ -1044,8 +1044,8 @@ namespace Game.Entities
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data.unit_flags3 = unitFlags3;
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data.dynamicflags = dynamicflags;
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data.phaseId = (uint)(GetDBPhase() > 0 ? GetDBPhase() : 0);
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data.phaseGroup = (uint)(GetDBPhase() < 0 ? Math.Abs(GetDBPhase()) : 0);
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data.phaseId = GetDBPhase() > 0 ? (uint)GetDBPhase() : data.phaseId;
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data.phaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.phaseGroup;
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// update in DB
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SQLTransaction trans = new SQLTransaction();
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@@ -1319,7 +1319,7 @@ namespace Game.Entities
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m_spawnId = spawnId;
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m_creatureData = data;
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if (!Create(map.GenerateLowGuid(HighGuid.Creature), map, PhaseMasks.Normal, data.id, data.posX, data.posY, data.posZ, data.orientation, data))
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if (!Create(map.GenerateLowGuid(HighGuid.Creature), map, data.id, data.posX, data.posY, data.posZ, data.orientation, data))
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return false;
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//We should set first home position, because then AI calls home movement
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@@ -88,7 +88,6 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow));
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SetPhaseMask(caster.GetPhaseMask(), false);
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SetEntry(spell.Id);
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SetObjectScale(1f);
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@@ -158,7 +158,7 @@ namespace Game.Entities
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}
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}
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public bool Create(uint name_id, Map map, uint phaseMask, Position pos, Quaternion rotation, uint animprogress, GameObjectState go_state, uint artKit = 0)
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public bool Create(uint name_id, Map map, Position pos, Quaternion rotation, uint animprogress, GameObjectState go_state, uint artKit = 0)
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{
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Contract.Assert(map);
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SetMap(map);
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@@ -341,7 +341,7 @@ namespace Game.Entities
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if (linkedEntry != 0)
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{
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GameObject linkedGO = new GameObject();
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if (linkedGO.Create(linkedEntry, map, phaseMask, pos, rotation, 255, GameObjectState.Ready))
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if (linkedGO.Create(linkedEntry, map, pos, rotation, 255, GameObjectState.Ready))
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{
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SetLinkedTrap(linkedGO);
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map.AddToMap(linkedGO);
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@@ -877,8 +877,8 @@ namespace Game.Entities
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data.artKit = GetGoArtKit();
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Global.ObjectMgr.NewGOData(m_spawnId, data);
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data.phaseId = (uint)(GetDBPhase() > 0 ? GetDBPhase() : 0);
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data.phaseGroup = (uint)(GetDBPhase() < 0 ? Math.Abs(GetDBPhase()) : 0);
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data.phaseId = GetDBPhase() > 0 ? (uint)GetDBPhase() : data.phaseId;
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data.phaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.phaseGroup;
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// Update in DB
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byte index = 0;
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@@ -925,7 +925,7 @@ namespace Game.Entities
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uint artKit = data.artKit;
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m_spawnId = spawnId;
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if (!Create(entry, map, PhaseMasks.Normal, pos, data.rotation, animprogress, go_state, artKit))
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if (!Create(entry, map, pos, data.rotation, animprogress, go_state, artKit))
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return false;
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if (data.phaseId != 0)
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@@ -43,7 +43,6 @@ namespace Game.Entities
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{
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_name = "";
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m_isWorldObject = isWorldObject;
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phaseMask = PhaseMasks.Normal;
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m_serverSideVisibility.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Alive | GhostVisibilityType.Ghost);
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m_serverSideVisibilityDetect.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Alive);
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@@ -2045,7 +2044,7 @@ namespace Game.Entities
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Map map = GetMap();
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GameObject go = new GameObject();
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if (!go.Create(entry, map, GetPhaseMask(), pos, rotation, 255, GameObjectState.Ready))
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if (!go.Create(entry, map, pos, rotation, 255, GameObjectState.Ready))
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return null;
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go.CopyPhaseFrom(this);
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@@ -2155,14 +2154,6 @@ namespace Game.Entities
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return (valuesCount > (uint)UnitFields.CombatReach) ? GetFloatValue(UnitFields.CombatReach) : SharedConst.DefaultWorldObjectSize;
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}
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public virtual void SetPhaseMask(uint newPhaseMask, bool update)
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{
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phaseMask = newPhaseMask;
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if (update && IsInWorld)
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UpdateObjectVisibility();
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}
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bool HasInPhaseList(uint phase)
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{
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return _phases.Contains(phase);
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@@ -2209,20 +2200,14 @@ namespace Game.Entities
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foreach (var eff in auraPhaseList)
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{
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uint phase = (uint)eff.GetMiscValueB();
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bool up = SetInPhase(phase, false, true);
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if (!updateNeeded && up)
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updateNeeded = true;
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updateNeeded = SetInPhase(phase, false, true) || updateNeeded;
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}
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var auraPhaseGroupList = unit.GetAuraEffectsByType(AuraType.PhaseGroup);
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foreach (var eff in auraPhaseGroupList)
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{
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bool up = false;
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uint phaseGroup = (uint)eff.GetMiscValueB();
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foreach (uint phase in Global.DB2Mgr.GetPhasesForGroup(phaseGroup))
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up = SetInPhase(phase, false, true);
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if (!updateNeeded && up)
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updateNeeded = true;
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updateNeeded = SetInPhase(phase, false, true) || updateNeeded;
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}
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}
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@@ -2242,13 +2227,17 @@ namespace Game.Entities
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{
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if (apply)
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{
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if (HasInPhaseList(id)) // do not run the updates if we are already in this phase
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// do not run the updates if we are already in this phase
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if (_phases.Contains(id))
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return false;
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_phases.Add(id);
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}
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else
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{
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if (!_phases.Contains(id))
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return false;
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// if area phase passes the condition we should not remove it (ie: if remove called from aura remove)
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// this however breaks the .mod phase command, you wont be able to remove any area based phases with it
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var phases = Global.ObjectMgr.GetPhasesForArea(GetAreaId());
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@@ -2262,8 +2251,6 @@ namespace Game.Entities
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}
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}
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if (!HasInPhaseList(id)) // do not run the updates if we are not in this phase
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return false;
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_phases.Remove(id);
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}
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}
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@@ -2400,7 +2387,6 @@ namespace Game.Entities
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}
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}
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public uint GetPhaseMask() { return phaseMask; }
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public List<uint> GetPhases() { return _phases; }
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public List<uint> GetTerrainSwaps() { return _terrainSwaps; }
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public List<uint> GetWorldMapAreaSwaps() { return _worldMapAreaSwaps; }
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@@ -3172,7 +3158,6 @@ namespace Game.Entities
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Transport m_transport;
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Map _currMap;
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uint instanceId;
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uint phaseMask;
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List<uint> _phases = new List<uint>();
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List<uint> _terrainSwaps = new List<uint>();
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List<uint> _worldMapAreaSwaps = new List<uint>();
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@@ -474,7 +474,7 @@ namespace Game.Entities
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pos.GetPosition(out x, out y, out z, out o);
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CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, 0, entry, x, y, z, o, null, vehId))
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if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, x, y, z, o, null, vehId))
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return null;
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foreach (var phase in phases)
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@@ -709,7 +709,7 @@ namespace Game.Garrisons
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Position pos = PacketInfo.PlotPos;
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GameObject go = new GameObject();
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if (!go.Create(entry, map, 0, pos, Quaternion.WAxis, 255, GameObjectState.Active))
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if (!go.Create(entry, map, pos, Quaternion.WAxis, 255, GameObjectState.Active))
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return null;
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if (BuildingInfo.CanActivate() && BuildingInfo.PacketInfo.HasValue && !BuildingInfo.PacketInfo.Value.Active)
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@@ -719,7 +719,7 @@ namespace Game.Garrisons
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{
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Position pos2 = finalizeInfo.factionInfo[faction].Pos;
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GameObject finalizer = new GameObject();
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if (finalizer.Create(finalizeInfo.factionInfo[faction].GameObjectId, map, 0, pos2, Quaternion.WAxis, 255, GameObjectState.Ready))
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if (finalizer.Create(finalizeInfo.factionInfo[faction].GameObjectId, map, pos2, Quaternion.WAxis, 255, GameObjectState.Ready))
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{
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// set some spell id to make the object delete itself after use
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finalizer.SetSpellId(finalizer.GetGoInfo().Goober.spell);
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@@ -3203,7 +3203,7 @@ namespace Game.Maps
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return null;
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}
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if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, 0, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
|
||||
if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
|
||||
return null;
|
||||
|
||||
// Set the summon to the summoner's phase
|
||||
|
||||
@@ -2852,7 +2852,7 @@ namespace Game.Spells
|
||||
|
||||
Map map = target.GetMap();
|
||||
Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f));
|
||||
if (!pGameObj.Create(gameobject_id, map, m_caster.GetPhaseMask(), new Position(x, y, z, target.GetOrientation()), rotation, 255, GameObjectState.Ready))
|
||||
if (!pGameObj.Create(gameobject_id, map, new Position(x, y, z, target.GetOrientation()), rotation, 255, GameObjectState.Ready))
|
||||
return;
|
||||
|
||||
pGameObj.CopyPhaseFrom(m_caster);
|
||||
@@ -3516,7 +3516,7 @@ namespace Game.Spells
|
||||
|
||||
Map map = m_caster.GetMap();
|
||||
Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f));
|
||||
if (!pGameObj.Create((uint)gameobject_id, map, m_caster.GetPhaseMask(), pos, rotation, 0, GameObjectState.Ready))
|
||||
if (!pGameObj.Create((uint)gameobject_id, map, pos, rotation, 0, GameObjectState.Ready))
|
||||
return;
|
||||
|
||||
pGameObj.CopyPhaseFrom(m_caster);
|
||||
@@ -3860,7 +3860,7 @@ namespace Game.Spells
|
||||
|
||||
Map map = m_caster.GetMap();
|
||||
Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f));
|
||||
if (!go.Create(go_id, map, m_caster.GetPhaseMask(), new Position(x, y, z, m_caster.GetOrientation()), rotation, 255, GameObjectState.Ready))
|
||||
if (!go.Create(go_id, map, new Position(x, y, z, m_caster.GetOrientation()), rotation, 255, GameObjectState.Ready))
|
||||
return;
|
||||
|
||||
go.CopyPhaseFrom(m_caster);
|
||||
@@ -4548,7 +4548,7 @@ namespace Game.Spells
|
||||
|
||||
Position pos = new Position(fx, fy, fz, m_caster.GetOrientation());
|
||||
Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f));
|
||||
if (!pGameObj.Create(name_id, cMap, m_caster.GetPhaseMask(), pos, rotation, 255, GameObjectState.Ready))
|
||||
if (!pGameObj.Create(name_id, cMap, pos, rotation, 255, GameObjectState.Ready))
|
||||
return;
|
||||
|
||||
pGameObj.CopyPhaseFrom(m_caster);
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace Scripts.Northrend.Nexus.EyeOfEternity
|
||||
void SpawnGameObject(uint entry, Position pos)
|
||||
{
|
||||
GameObject go = new GameObject();
|
||||
if (go.Create(entry, instance, PhaseMasks.Normal, pos, Quaternion.WAxis, 255, GameObjectState.Ready))
|
||||
if (go.Create(entry, instance, pos, Quaternion.WAxis, 255, GameObjectState.Ready))
|
||||
instance.AddToMap(go);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user