Updated db2 structures to 7.3.2.25480
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@@ -1757,7 +1757,7 @@ namespace Game.BattleGrounds
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}
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}
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public void SetBracket(PvpDifficultyRecord bracketEntry)
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public void SetBracket(PVPDifficultyRecord bracketEntry)
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{
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m_BracketId = bracketEntry.GetBracketId();
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SetLevelRange(bracketEntry.MinLevel, bracketEntry.MaxLevel);
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@@ -249,7 +249,7 @@ namespace Game.BattleGrounds
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}
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// create a new Battleground that will really be used to play
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public Battleground CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PvpDifficultyRecord bracketEntry, ArenaTypes arenaType, bool isRated)
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public Battleground CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PVPDifficultyRecord bracketEntry, ArenaTypes arenaType, bool isRated)
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{
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BattlegroundTypeId bgTypeId = GetRandomBG(originalBgTypeId);
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@@ -55,7 +55,7 @@ namespace Game.BattleGrounds
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}
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// add group or player (grp == null) to bg queue with the given leader and bg specifications
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public GroupQueueInfo AddGroup(Player leader, Group grp, BattlegroundTypeId BgTypeId, PvpDifficultyRecord bracketEntry, ArenaTypes ArenaType, bool isRated, bool isPremade, uint ArenaRating, uint MatchmakerRating, uint arenateamid = 0)
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public GroupQueueInfo AddGroup(Player leader, Group grp, BattlegroundTypeId BgTypeId, PVPDifficultyRecord bracketEntry, ArenaTypes ArenaType, bool isRated, bool isPremade, uint ArenaRating, uint MatchmakerRating, uint arenateamid = 0)
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{
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BattlegroundBracketId bracketId = bracketEntry.GetBracketId();
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@@ -776,7 +776,7 @@ namespace Game.BattleGrounds
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return;
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}
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PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketById(bg_template.GetMapId(), bracket_id);
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PVPDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketById(bg_template.GetMapId(), bracket_id);
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if (bracketEntry == null)
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{
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Log.outError(LogFilter.Battleground, "Battleground: Update: bg bracket entry not found for map {0} bracket id {1}", bg_template.GetMapId(), bracket_id);
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