Updated db2 structures to 7.3.2.25480
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@@ -1400,7 +1400,7 @@ namespace Game.Groups
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var selectedDungeons = Global.LFGMgr.GetSelectedDungeons(player.GetGUID());
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if (selectedDungeons.Count == 1)
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{
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LfgDungeonsRecord dungeon = CliDB.LfgDungeonsStorage.LookupByKey(selectedDungeons.First());
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LFGDungeonsRecord dungeon = CliDB.LFGDungeonsStorage.LookupByKey(selectedDungeons.First());
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if (dungeon != null)
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if (dungeon.Type == LfgType.RandomDungeon)
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randomSlot= dungeon.Id;
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@@ -1701,7 +1701,7 @@ namespace Game.Groups
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if (!reference)
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return GroupJoinBattlegroundResult.JoinFailed;
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PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bgOrTemplate.GetMapId(), reference.getLevel());
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PVPDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bgOrTemplate.GetMapId(), reference.getLevel());
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if (bracketEntry == null)
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return GroupJoinBattlegroundResult.JoinFailed;
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@@ -1725,7 +1725,7 @@ namespace Game.Groups
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return GroupJoinBattlegroundResult.JoinTimedOut;
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}
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// not in the same Battleground level braket, don't let join
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PvpDifficultyRecord memberBracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bracketEntry.MapID, member.getLevel());
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PVPDifficultyRecord memberBracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bracketEntry.MapID, member.getLevel());
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if (memberBracketEntry != bracketEntry)
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return GroupJoinBattlegroundResult.JoinRangeIndex;
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// don't let join rated matches if the arena team id doesn't match
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