From 7a4882731dbed33154b2e40985eac63f0212ab0a Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 22 Dec 2021 20:24:27 -0500 Subject: [PATCH] Core/SAI: allow to start waypoint movement for a creature that is in combat. Port From (https://github.com/TrinityCore/TrinityCore/commit/5331656785a2b76c060c4e8d4cfb3938c8559efc) --- Source/Game/AI/SmartScripts/SmartAI.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index e6640e541..05756bf2c 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -89,12 +89,6 @@ namespace Game.AI public void StartPath(bool run = false, uint pathId = 0, bool repeat = false, Unit invoker = null, uint nodeId = 1) { - if (me.IsInCombat())// no wp movement in combat - { - Log.outError(LogFilter.Server, $"SmartAI.StartPath: Creature entry {me.GetEntry()} wanted to start waypoint movement while in combat, ignoring."); - return; - } - if (HasEscortState(SmartEscortState.Escorting)) StopPath();