Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
Port From (https://github.com/TrinityCore/TrinityCore/commit/1d08423725141de712290b18739dcc9b3ea3a7c6)
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@@ -381,7 +381,7 @@ namespace Framework.Constants
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LoadEquipment = 124, // id
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TriggerRandomTimedEvent = 125, // id min range, id max range
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RemoveAllGameobjects = 126,
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RemoveMovement = 127, // movementType, forced
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PauseMovement = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force
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PlayAnimkit = 128,
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ScenePlay = 129, // sceneId
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SceneCancel = 130, // sceneId
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@@ -392,6 +392,8 @@ namespace Framework.Constants
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PlayCinematic = 135, // entry, cinematic
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SetMovementSpeed = 136, // movementType, speedInteger, speedFraction
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PlaySpellVisualKit = 137, // spellVisualKitId, kitType (unknown values, copypaste from packet dumps), duration
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OverrideLight = 138, // zoneId, lightId, fadeInTime
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OverrideWeather = 139, // zoneId, weatherId, weatherGrade
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CreateConversation = 143, // conversation_template.id
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End = 144
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}
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