Core/Scenarios: Attempt to restore scenario state from completed encounter info
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e99011edf5e74ef51a7b6f84ca0529e5dbf2492)
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@@ -28,7 +28,7 @@ namespace Game.Scenarios
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{
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ScenarioManager() { }
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public InstanceScenario CreateInstanceScenario(Map map, int team)
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public InstanceScenario CreateInstanceScenario(InstanceMap map, int team)
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{
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var dbData = _scenarioDBData.LookupByKey(Tuple.Create(map.GetId(), (byte)map.GetDifficultyID()));
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// No scenario registered for this map and difficulty in the database
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