Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted does everything it used to do, anyway.

Port From (https://github.com/TrinityCore/TrinityCore/commit/fc094509e9df59e055840936ba3389504fba87df)
This commit is contained in:
hondacrx
2022-04-28 10:37:51 -04:00
parent ec88268d0f
commit 7a7c3a3a1f
3 changed files with 0 additions and 12 deletions
-5
View File
@@ -390,11 +390,6 @@ namespace Game.AI
return true;
}
public override void WaypointPathStarted(uint pathId)
{
// SmartAI::WaypointStarted() already handles the case of starting the 1st waypoint
}
public override void WaypointStarted(uint nodeId, uint pathId)
{
GetScript().ProcessEventsFor(SmartEvents.WaypointStart, null, nodeId, pathId);