Scripts/Commands: new command '.debug instancespawn'
Port From (https://github.com/TrinityCore/TrinityCore/commit/386ec582334818bb46582290e9daecb19f453897)
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@@ -904,6 +904,8 @@ namespace Game.Maps
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public virtual void WriteSaveDataMore(StringBuilder data) { }
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public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroups() { return _instanceSpawnGroups; }
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public InstanceMap instance;
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List<char> headers = new();
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Dictionary<uint, BossInfo> bosses = new();
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