Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception

This commit is contained in:
hondacrx
2018-06-15 12:34:56 -04:00
parent 1289bc3ed1
commit 7aa494d5dd
86 changed files with 520 additions and 558 deletions
+3 -4
View File
@@ -29,7 +29,6 @@ using Game.Network.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.BattleGrounds
@@ -520,13 +519,13 @@ namespace Game.BattleGrounds
public BattlegroundMap GetBgMap()
{
Contract.Assert(m_Map);
Cypher.Assert(m_Map);
return m_Map;
}
public void SetTeamStartPosition(int teamIndex, Position pos)
{
Contract.Assert(teamIndex < TeamId.Neutral);
Cypher.Assert(teamIndex < TeamId.Neutral);
StartPosition[teamIndex] = pos;
}
@@ -1892,7 +1891,7 @@ namespace Game.BattleGrounds
public Position GetTeamStartPosition(int teamIndex)
{
Contract.Assert(teamIndex < TeamId.Neutral);
Cypher.Assert(teamIndex < TeamId.Neutral);
return StartPosition[teamIndex];
}
@@ -17,7 +17,6 @@
using Framework.Constants;
using Game.Entities;
using System.Diagnostics.Contracts;
using Game.Network.Packets;
namespace Game.BattleGrounds
@@ -53,7 +52,7 @@ namespace Game.BattleGrounds
HealingDone += value;
break;
default:
Contract.Assert(false, "Not implemented Battleground score type!");
Cypher.Assert(false, "Not implemented Battleground score type!");
break;
}
}
@@ -21,7 +21,6 @@ using Game.Entities;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Game.BattleGrounds.Zones
{