Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -17,7 +17,6 @@
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using Framework.GameMath;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Collision
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{
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@@ -68,7 +67,7 @@ namespace Game.Collision
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bool result = false;
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float maxDist = (endPos - startPos).magnitude();
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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Contract.Assert(maxDist < float.MaxValue);
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Cypher.Assert(maxDist < float.MaxValue);
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// prevent NaN values which can cause BIH intersection to enter infinite loop
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if (maxDist < 1e-10f)
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{
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