Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -19,7 +19,6 @@ using Framework.Constants;
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using Framework.GameMath;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Collision
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{
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@@ -221,7 +220,7 @@ namespace Game.Collision
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if (instanceTree.GetLocationInfo(pos, info))
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{
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floor = info.ground_Z;
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Contract.Assert(floor < float.MaxValue);
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Cypher.Assert(floor < float.MaxValue);
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type = info.hitModel.GetLiquidType(); // entry from LiquidType.dbc
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if (reqLiquidType != 0 && !Convert.ToBoolean(Global.DB2Mgr.GetLiquidFlags(type) & reqLiquidType))
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return false;
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