Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -27,7 +27,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Entities
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@@ -662,7 +661,7 @@ namespace Game.Entities
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return false;
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}
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Contract.Assert(i_disabledAI == null, "The disabled AI wasn't cleared!");
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Cypher.Assert(i_disabledAI == null, "The disabled AI wasn't cleared!");
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i_AI = null;
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@@ -23,7 +23,6 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Misc
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@@ -32,7 +31,7 @@ namespace Game.Misc
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{
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public uint AddMenuItem(int optionIndex, GossipOptionIcon icon, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
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{
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Contract.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
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Cypher.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
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// Find a free new id - script case
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if (optionIndex == -1)
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