Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -30,7 +30,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Entities
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@@ -100,7 +99,7 @@ namespace Game.Entities
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if (owner)
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{
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owner.RemoveGameObject(this, false);
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Contract.Assert(GetOwnerGUID().IsEmpty());
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Cypher.Assert(GetOwnerGUID().IsEmpty());
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return;
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}
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@@ -182,7 +181,7 @@ namespace Game.Entities
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bool Create(uint entry, Map map, Position pos, Quaternion rotation, uint animProgress, GameObjectState goState, uint artKit)
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{
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Contract.Assert(map);
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Cypher.Assert(map);
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SetMap(map);
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Relocate(pos);
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@@ -2143,7 +2142,7 @@ namespace Game.Entities
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public void SetDestructibleState(GameObjectDestructibleState state, Player eventInvoker = null, bool setHealth = false)
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{
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// the user calling this must know he is already operating on destructible gameobject
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Contract.Assert(GetGoType() == GameObjectTypes.DestructibleBuilding);
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Cypher.Assert(GetGoType() == GameObjectTypes.DestructibleBuilding);
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switch (state)
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{
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@@ -2278,7 +2277,7 @@ namespace Game.Entities
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public virtual uint GetTransportPeriod()
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{
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Contract.Assert(GetGoInfo().type == GameObjectTypes.Transport);
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Cypher.Assert(GetGoInfo().type == GameObjectTypes.Transport);
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if (m_goValue.Transport.AnimationInfo.Path != null)
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return m_goValue.Transport.AnimationInfo.TotalTime;
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@@ -2290,8 +2289,8 @@ namespace Game.Entities
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if (GetGoState() == state)
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return;
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Contract.Assert(GetGoInfo().type == GameObjectTypes.Transport);
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Contract.Assert(state >= GameObjectState.TransportActive);
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Cypher.Assert(GetGoInfo().type == GameObjectTypes.Transport);
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Cypher.Assert(state >= GameObjectState.TransportActive);
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if (state == GameObjectState.TransportActive)
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{
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m_goValue.Transport.StateUpdateTimer = 0;
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@@ -2302,7 +2301,7 @@ namespace Game.Entities
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}
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else
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{
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Contract.Assert(stopFrame < m_goValue.Transport.StopFrames.Count);
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Cypher.Assert(stopFrame < m_goValue.Transport.StopFrames.Count);
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m_goValue.Transport.PathProgress = Time.GetMSTime() + m_goValue.Transport.StopFrames[(int)stopFrame];
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SetGoState((GameObjectState)((int)GameObjectState.TransportStopped + stopFrame));
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}
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@@ -2631,7 +2630,7 @@ namespace Game.Entities
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// Owner already found and different than expected owner - remove object from old owner
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if (!owner.IsEmpty() && !GetOwnerGUID().IsEmpty() && GetOwnerGUID() != owner)
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{
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Contract.Assert(false);
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Cypher.Assert(false);
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}
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m_spawnedByDefault = false; // all object with owner is despawned after delay
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SetGuidValue(GameObjectFields.CreatedBy, owner);
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