Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -30,7 +30,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Text;
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@@ -2670,7 +2669,7 @@ namespace Game.Entities
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var nodeEntry = CliDB.TaxiNodesStorage.LookupByKey(nodeid);
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if (nodeEntry != null && nodeEntry.ContinentID == GetMapId())
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{
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Contract.Assert(nodeEntry != null); // checked in m_taxi.LoadTaxiDestinationsFromString
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Cypher.Assert(nodeEntry != null); // checked in m_taxi.LoadTaxiDestinationsFromString
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mapId = nodeEntry.ContinentID;
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Relocate(nodeEntry.Pos.X, nodeEntry.Pos.Y, nodeEntry.Pos.Z, 0.0f);
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}
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@@ -19,7 +19,6 @@ using Framework.Constants;
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using Game.Groups;
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using Game.Maps;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Entities
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{
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@@ -165,7 +164,7 @@ namespace Game.Entities
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public void SetPartyType(GroupCategory category, GroupType type)
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{
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Contract.Assert(category < GroupCategory.Max);
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Cypher.Assert(category < GroupCategory.Max);
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byte value = GetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetPartyType);
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value &= (byte)~((byte)0xFF << ((byte)category * 4));
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value |= (byte)((byte)type << ((byte)category * 4));
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@@ -29,7 +29,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Text;
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@@ -122,7 +121,7 @@ namespace Game.Entities
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemid, count);
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Contract.Assert(msg == InventoryResult.Ok); // Already checked before
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Cypher.Assert(msg == InventoryResult.Ok); // Already checked before
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Item it = StoreNewItem(dest, itemid, true);
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SendNewItem(it, count, true, false, true);
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}
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@@ -27,7 +27,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Entities
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{
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@@ -241,7 +240,7 @@ namespace Game.Entities
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//we should obtain map from GetMap() in 99% of cases. Special case
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//only for quests which cast teleport spells on player
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Map _map = IsInWorld ? GetMap() : Global.MapMgr.FindMap(GetMapId(), GetInstanceId());
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Contract.Assert(_map != null);
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Cypher.Assert(_map != null);
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GameObject gameObject = _map.GetGameObject(guid);
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if (gameObject != null)
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{
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@@ -342,7 +341,7 @@ namespace Game.Entities
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switch (guid.GetHigh())
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{
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case HighGuid.Player:
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Contract.Assert(quest.HasFlag(QuestFlags.AutoComplete));
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Cypher.Assert(quest.HasFlag(QuestFlags.AutoComplete));
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return Global.ObjectMgr.GetQuestTemplate(nextQuestID);
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case HighGuid.Creature:
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case HighGuid.Pet:
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@@ -360,7 +359,7 @@ namespace Game.Entities
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//we should obtain map from GetMap() in 99% of cases. Special case
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//only for quests which cast teleport spells on player
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Map _map = IsInWorld ? GetMap() : Global.MapMgr.FindMap(GetMapId(), GetInstanceId());
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Contract.Assert(_map != null);
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Cypher.Assert(_map != null);
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GameObject gameObject = _map.GetGameObject(guid);
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if (gameObject != null)
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objectQR = Global.ObjectMgr.GetGOQuestRelationBounds(gameObject.GetEntry());
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@@ -2156,7 +2155,7 @@ namespace Game.Entities
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public void KilledMonster(CreatureTemplate cInfo, ObjectGuid guid)
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{
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Contract.Assert(cInfo != null);
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Cypher.Assert(cInfo != null);
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if (cInfo.Entry != 0)
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KilledMonsterCredit(cInfo.Entry, guid);
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@@ -37,7 +37,6 @@ using Game.PvP;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Entities
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@@ -1091,7 +1090,7 @@ namespace Game.Entities
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if (!charm.GetCharmerGUID().IsEmpty())
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{
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Log.outFatal(LogFilter.Player, "Charmed unit has charmer guid {0}", charm.GetCharmerGUID());
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Contract.Assert(false);
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Cypher.Assert(false);
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}
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SetCharm(charm, false);
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@@ -1231,7 +1230,7 @@ namespace Game.Entities
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return;
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(id);
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Contract.Assert(currency != null);
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Cypher.Assert(currency != null);
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if (!ignoreMultipliers)
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count *= (int)GetTotalAuraMultiplierByMiscValue(AuraType.ModCurrencyGain, (int)id);
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@@ -2605,7 +2604,7 @@ namespace Game.Entities
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return textId;
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}
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uint GetDefaultGossipMenuForSource(WorldObject source)
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public static uint GetDefaultGossipMenuForSource(WorldObject source)
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{
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switch (source.GetTypeId())
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{
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@@ -3546,7 +3545,7 @@ namespace Game.Entities
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public void SetResurrectRequestData(Unit caster, uint health, uint mana, uint appliedAura)
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{
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Contract.Assert(!IsResurrectRequested());
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Cypher.Assert(!IsResurrectRequested());
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_resurrectionData = new ResurrectionData();
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_resurrectionData.GUID = caster.GetGUID();
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_resurrectionData.Location.WorldRelocate(caster);
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@@ -5099,9 +5098,9 @@ namespace Game.Entities
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return GetCollisionHeight(false);
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var displayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
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Contract.Assert(displayInfo != null);
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Cypher.Assert(displayInfo != null);
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var modelData = CliDB.CreatureModelDataStorage.LookupByKey(displayInfo.ModelID);
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Contract.Assert(modelData != null);
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Cypher.Assert(modelData != null);
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float scaleMod = GetObjectScale(); // 99% sure about this
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@@ -5111,9 +5110,9 @@ namespace Game.Entities
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{
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//! Dismounting case - use basic default model data
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var displayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
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Contract.Assert(displayInfo != null);
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Cypher.Assert(displayInfo != null);
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var modelData = CliDB.CreatureModelDataStorage.LookupByKey(displayInfo.ModelID);
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Contract.Assert(modelData != null);
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Cypher.Assert(modelData != null);
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return modelData.CollisionHeight;
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}
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@@ -7009,7 +7008,7 @@ namespace Game.Entities
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//new
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public uint DoRandomRoll(uint minimum, uint maximum)
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{
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Contract.Assert(maximum <= 10000);
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Cypher.Assert(maximum <= 10000);
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uint roll = RandomHelper.URand(minimum, maximum);
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