Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -29,7 +29,6 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Text;
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@@ -122,7 +121,7 @@ namespace Game.Entities
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemid, count);
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Contract.Assert(msg == InventoryResult.Ok); // Already checked before
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Cypher.Assert(msg == InventoryResult.Ok); // Already checked before
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Item it = StoreNewItem(dest, itemid, true);
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SendNewItem(it, count, true, false, true);
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}
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