Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -21,7 +21,6 @@ using Game.DataStorage;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Garrisons
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@@ -173,7 +172,7 @@ namespace Game.Garrisons
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//todo check this method, might be slow.....
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public List<GarrAbilityRecord> RollFollowerAbilities(uint garrFollowerId, GarrFollowerRecord follower, uint quality, uint faction, bool initial)
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{
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Contract.Assert(faction< 2);
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Cypher.Assert(faction< 2);
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bool hasForcedExclusiveTrait = false;
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List<GarrAbilityRecord> result = new List<GarrAbilityRecord>();
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@@ -25,7 +25,6 @@ using Game.Maps;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Garrisons
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{
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@@ -426,7 +425,7 @@ namespace Game.Garrisons
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{
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// Restore previous level building
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uint restored = Global.GarrisonMgr.GetPreviousLevelBuilding(constructing.BuildingType, constructing.UpgradeLevel);
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Contract.Assert(restored != 0);
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Cypher.Assert(restored != 0);
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GarrisonPlaceBuildingResult placeBuildingResult = new GarrisonPlaceBuildingResult();
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placeBuildingResult.GarrTypeID = GarrisonType.Garrison;
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