Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception

This commit is contained in:
hondacrx
2018-06-15 12:34:56 -04:00
parent 1289bc3ed1
commit 7aa494d5dd
86 changed files with 520 additions and 558 deletions
+1 -2
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@@ -21,7 +21,6 @@ using Game.DataStorage;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.Garrisons
@@ -173,7 +172,7 @@ namespace Game.Garrisons
//todo check this method, might be slow.....
public List<GarrAbilityRecord> RollFollowerAbilities(uint garrFollowerId, GarrFollowerRecord follower, uint quality, uint faction, bool initial)
{
Contract.Assert(faction< 2);
Cypher.Assert(faction< 2);
bool hasForcedExclusiveTrait = false;
List<GarrAbilityRecord> result = new List<GarrAbilityRecord>();
+1 -2
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@@ -25,7 +25,6 @@ using Game.Maps;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Game.Garrisons
{
@@ -426,7 +425,7 @@ namespace Game.Garrisons
{
// Restore previous level building
uint restored = Global.GarrisonMgr.GetPreviousLevelBuilding(constructing.BuildingType, constructing.UpgradeLevel);
Contract.Assert(restored != 0);
Cypher.Assert(restored != 0);
GarrisonPlaceBuildingResult placeBuildingResult = new GarrisonPlaceBuildingResult();
placeBuildingResult.GarrTypeID = GarrisonType.Garrison;