Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -21,7 +21,6 @@ using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Diagnostics.Contracts;
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namespace Game
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{
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@@ -52,7 +51,7 @@ namespace Game
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if (vehicle)
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{
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(GetPlayer());
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Contract.Assert(seat != null);
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Cypher.Assert(seat != null);
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if (!seat.Flags.HasAnyFlag(VehicleSeatFlags.CanAttack))
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{
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SendAttackStop(enemy);
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@@ -20,7 +20,6 @@ using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using System.Diagnostics.Contracts;
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namespace Game
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{
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@@ -204,7 +203,7 @@ namespace Game
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}
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// If we're about to create a group there really should be a leader present
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Contract.Assert(leader);
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Cypher.Assert(leader);
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group.RemoveInvite(leader);
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group.Create(leader);
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Global.GroupMgr.AddGroup(group);
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@@ -253,7 +252,7 @@ namespace Game
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Group grp = GetPlayer().GetGroup();
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// grp is checked already above in CanUninviteFromGroup()
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Contract.Assert(grp);
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Cypher.Assert(grp);
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if (grp.IsMember(packet.TargetGUID))
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{
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@@ -22,7 +22,6 @@ using Game.Network;
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using Game.Network.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game
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{
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@@ -231,7 +230,7 @@ namespace Game
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GetPlayer().StopCastingCharm();
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else if (pet.GetOwnerGUID() == GetPlayer().GetGUID())
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{
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Contract.Assert(pet.IsTypeId(TypeId.Unit));
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Cypher.Assert(pet.IsTypeId(TypeId.Unit));
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if (pet.IsPet())
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{
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if (pet.ToPet().getPetType() == PetType.Hunter)
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@@ -20,7 +20,6 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using System.Diagnostics.Contracts;
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namespace Game
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{
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@@ -185,7 +184,7 @@ namespace Game
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}
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(unit);
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Contract.Assert(seat != null);
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Cypher.Assert(seat != null);
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if (seat.IsEjectable())
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unit.ExitVehicle();
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else
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