Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -28,7 +28,7 @@ using System.Collections.Concurrent;
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namespace Game.Maps
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{
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public abstract class Notifier
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public class Notifier
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{
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public virtual void Visit(IList<WorldObject> objs) { }
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public virtual void Visit(IList<Creature> objs) { }
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