Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -23,7 +23,6 @@ using Game.Groups;
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using Game.Scenarios;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Maps
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@@ -426,7 +425,7 @@ namespace Game.Maps
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InstanceBind bind = player.GetBoundInstance(pair.Value.GetMapId(), pair.Value.GetDifficultyID());
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if (bind != null)
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{
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Contract.Assert(bind.save == pair.Value);
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Cypher.Assert(bind.save == pair.Value);
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if (bind.perm && bind.extendState != 0) // permanent and not already expired
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{
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// actual promotion in DB already happened in caller
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@@ -602,7 +601,7 @@ namespace Game.Maps
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void SetResetTimeFor(uint mapid, Difficulty d, long t)
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{
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var key = MathFunctions.MakePair64(mapid, (uint)d);
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Contract.Assert(m_resetTimeByMapDifficulty.ContainsKey(key));
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Cypher.Assert(m_resetTimeByMapDifficulty.ContainsKey(key));
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m_resetTimeByMapDifficulty[key] = t;
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}
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@@ -662,7 +661,7 @@ namespace Game.Maps
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Map map = Global.MapMgr.FindMap(GetMapId(), m_instanceid);
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if (map != null)
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{
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Contract.Assert(map.IsDungeon());
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Cypher.Assert(map.IsDungeon());
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InstanceScript instanceScript = ((InstanceMap)map).GetInstanceScript();
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if (instanceScript != null)
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{
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