Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception

This commit is contained in:
hondacrx
2018-06-15 12:34:56 -04:00
parent 1289bc3ed1
commit 7aa494d5dd
86 changed files with 520 additions and 558 deletions
@@ -20,7 +20,6 @@ using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.Movement
@@ -49,7 +48,7 @@ namespace Game.Movement
uint SendPathSpline(Unit me, List<Vector3> wp)
{
int numWp = wp.Count;
Contract.Assert(numWp > 1, "Every path must have source & destination");
Cypher.Assert(numWp > 1, "Every path must have source & destination");
MoveSplineInit init = new MoveSplineInit(me);
if (numWp > 2)
init.MovebyPath(wp.ToArray());
@@ -61,7 +60,7 @@ namespace Game.Movement
void SendSplineFor(Unit me, int index, uint toNext)
{
Contract.Assert(index < _chainSize);
Cypher.Assert(index < _chainSize);
Log.outDebug(LogFilter.Movement, "{0}: Sending spline for {1}.", me.GetGUID().ToString(), index);
SplineChainLink thisLink = _chain[index];
@@ -278,6 +278,7 @@ namespace Game.Movement
return true;
}
void LoadPath(Creature creature)
{
if (loadedFromDB)
@@ -298,6 +299,7 @@ namespace Game.Movement
if (!Stopped())
StartMoveNow(creature);
}
void OnArrived(Creature creature)
{
if (path == null || path.nodes.Empty())