Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -20,7 +20,6 @@ using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Movement
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@@ -49,7 +48,7 @@ namespace Game.Movement
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uint SendPathSpline(Unit me, List<Vector3> wp)
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{
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int numWp = wp.Count;
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Contract.Assert(numWp > 1, "Every path must have source & destination");
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Cypher.Assert(numWp > 1, "Every path must have source & destination");
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MoveSplineInit init = new MoveSplineInit(me);
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if (numWp > 2)
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init.MovebyPath(wp.ToArray());
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@@ -61,7 +60,7 @@ namespace Game.Movement
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void SendSplineFor(Unit me, int index, uint toNext)
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{
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Contract.Assert(index < _chainSize);
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Cypher.Assert(index < _chainSize);
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Log.outDebug(LogFilter.Movement, "{0}: Sending spline for {1}.", me.GetGUID().ToString(), index);
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SplineChainLink thisLink = _chain[index];
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@@ -278,6 +278,7 @@ namespace Game.Movement
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return true;
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}
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void LoadPath(Creature creature)
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{
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if (loadedFromDB)
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@@ -298,6 +299,7 @@ namespace Game.Movement
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if (!Stopped())
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StartMoveNow(creature);
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}
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void OnArrived(Creature creature)
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{
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if (path == null || path.nodes.Empty())
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