Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -16,7 +16,6 @@
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*/
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using System;
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using System.Diagnostics.Contracts;
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namespace Game.Network
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{
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@@ -24,7 +23,7 @@ namespace Game.Network
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{
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public void Insert(int index, int value)
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{
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Contract.Assert(index < 0x20);
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Cypher.Assert(index < 0x20);
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_mask |= 1u << index;
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if (_contents.Length <= index)
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@@ -23,7 +23,6 @@ using Framework.IO;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Network.Packets
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{
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@@ -583,7 +582,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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Contract.Assert(UndeleteInfo != null);
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Cypher.Assert(UndeleteInfo != null);
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_worldPacket.WriteInt32(UndeleteInfo.ClientToken);
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_worldPacket.WriteUInt32(Result);
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_worldPacket.WritePackedGuid(UndeleteInfo.CharacterGuid);
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@@ -23,7 +23,6 @@ using Framework.IO;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Network.Packets
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{
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@@ -621,7 +620,7 @@ namespace Game.Network.Packets
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if (player)
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{
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Contract.Assert(player.GetGUID() == guid);
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Cypher.Assert(player.GetGUID() == guid);
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AccountID = player.GetSession().GetAccountGUID();
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BnetAccountID = player.GetSession().GetBattlenetAccountGUID();
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