Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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@@ -31,7 +31,6 @@ using Game.Spells;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game
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@@ -124,7 +123,7 @@ namespace Game
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void AddSession_(WorldSession s)
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{
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Contract.Assert(s != null);
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Cypher.Assert(s != null);
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//NOTE - Still there is race condition in WorldSession* being used in the Sockets
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