Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception

This commit is contained in:
hondacrx
2018-06-15 12:34:56 -04:00
parent 1289bc3ed1
commit 7aa494d5dd
86 changed files with 520 additions and 558 deletions
+3 -4
View File
@@ -26,7 +26,6 @@ using Game.Maps;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.Spells
@@ -305,7 +304,7 @@ namespace Game.Spells
public void HandleEffect(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
// check if call is correct, we really don't want using bitmasks here (with 1 exception)
Contract.Assert(mode == AuraEffectHandleModes.Real || mode == AuraEffectHandleModes.SendForClient
Cypher.Assert(mode == AuraEffectHandleModes.Real || mode == AuraEffectHandleModes.SendForClient
|| mode == AuraEffectHandleModes.ChangeAmount || mode == AuraEffectHandleModes.Stat
|| mode == AuraEffectHandleModes.Skill || mode == AuraEffectHandleModes.Reapply
|| mode == (AuraEffectHandleModes.ChangeAmount | AuraEffectHandleModes.Reapply));
@@ -345,7 +344,7 @@ namespace Game.Spells
public void HandleEffect(Unit target, AuraEffectHandleModes mode, bool apply)
{
AuraApplication aurApp = GetBase().GetApplicationOfTarget(target.GetGUID());
Contract.Assert(aurApp != null);
Cypher.Assert(aurApp != null);
HandleEffect(aurApp, mode, apply);
}
@@ -578,7 +577,7 @@ namespace Game.Spells
bool CanPeriodicTickCrit(Unit caster)
{
Contract.Assert(caster);
Cypher.Assert(caster);
return caster.HasAuraTypeWithAffectMask(AuraType.AbilityPeriodicCrit, m_spellInfo);
}