Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception

This commit is contained in:
hondacrx
2018-06-15 12:34:56 -04:00
parent 1289bc3ed1
commit 7aa494d5dd
86 changed files with 520 additions and 558 deletions
@@ -24,7 +24,6 @@ using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Scripts.Northrend.IcecrownCitadel
{
@@ -398,11 +397,10 @@ namespace Scripts.Northrend.IcecrownCitadel
[Script]
class npc_bone_spike : ScriptedAI
{
public npc_bone_spike(Creature creature)
: base(creature)
public npc_bone_spike(Creature creature) : base(creature)
{
_hasTrappedUnit = false;
Contract.Assert(creature.GetVehicleKit());
Cypher.Assert(creature.GetVehicleKit());
SetCombatMovement(false);
}
@@ -23,7 +23,6 @@ using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Scripts.Northrend.Ulduar.FlameLeviathan
{
@@ -217,7 +216,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
public override void InitializeAI()
{
Contract.Assert(vehicle);
Cypher.Assert(vehicle);
if (!me.IsDead())
Reset();
@@ -558,7 +557,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
: base(creature)
{
vehicle = creature.GetVehicleKit();
Contract.Assert(vehicle);
Cypher.Assert(vehicle);
me.SetReactState(ReactStates.Passive);
me.SetDisplayId(me.GetCreatureTemplate().ModelId2);
instance = creature.GetInstanceScript();
@@ -736,7 +735,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
{
public npc_mechanolift(Creature creature) : base(creature)
{
Contract.Assert(me.GetVehicleKit());
Cypher.Assert(me.GetVehicleKit());
}
uint MoveTimer;