Core/Auras: Rename many old aura types to their new meaning

Port From (https://github.com/TrinityCore/TrinityCore/commit/bd7c714c97beb04eb815b0aa175badfb6933ccf1)
This commit is contained in:
hondacrx
2021-02-22 15:05:41 -05:00
parent 76a351e7de
commit 7ae358bd71
8 changed files with 62 additions and 233 deletions
-5
View File
@@ -1034,11 +1034,6 @@ namespace Game.Spells
modOwner.ApplySpellMod(GetId(), SpellModOp.ResistDispelChance, ref resistChance);
}
// Dispel resistance from target SPELL_AURA_MOD_DISPEL_RESIST
// Only affects offensive dispels
if (offensive && auraTarget != null)
resistChance += auraTarget.GetTotalAuraModifier(AuraType.ModDispelResist);
resistChance = resistChance < 0 ? 0 : resistChance;
resistChance = resistChance > 100 ? 100 : resistChance;
return 100 - resistChance;
+11 -127
View File
@@ -957,43 +957,6 @@ namespace Game.Spells
#endregion
#region AuraEffect Handlers
[AuraEffectHandler(AuraType.None)]
[AuraEffectHandler(AuraType.Unk46)]
[AuraEffectHandler(AuraType.Unk48)]
[AuraEffectHandler(AuraType.PetDamageMulti)]
[AuraEffectHandler(AuraType.ModCriticalThreat)]
[AuraEffectHandler(AuraType.ModCooldown)]
[AuraEffectHandler(AuraType.Unk214)]
[AuraEffectHandler(AuraType.ModDetaunt)]
[AuraEffectHandler(AuraType.ModSpellDamageFromHealing)]
[AuraEffectHandler(AuraType.ModTargetResistBySpellClass)]
[AuraEffectHandler(AuraType.ModDamageDoneForMechanic)]
[AuraEffectHandler(AuraType.BlockSpellFamily)]
[AuraEffectHandler(AuraType.Strangulate)]
[AuraEffectHandler(AuraType.ModCritChanceForCaster)]
[AuraEffectHandler(AuraType.Unk311)]
[AuraEffectHandler(AuraType.AnimReplacementSet)]
[AuraEffectHandler(AuraType.ModSpellPowerPct)]
[AuraEffectHandler(AuraType.OverrideUnlockedAzeriteEssenceRank)]
[AuraEffectHandler(AuraType.ModBlind)]
[AuraEffectHandler(AuraType.Unk335)]
[AuraEffectHandler(AuraType.MountRestrictions)]
[AuraEffectHandler(AuraType.ModResurrectedHealthByGuildMember)]
[AuraEffectHandler(AuraType.ModSpellCooldownByHaste)]
[AuraEffectHandler(AuraType.ModGatheringItemsGainedPercent)]
[AuraEffectHandler(AuraType.Unk351)]
[AuraEffectHandler(AuraType.Unk352)]
[AuraEffectHandler(AuraType.ModCamouflage)]
[AuraEffectHandler(AuraType.Unk354)]
[AuraEffectHandler(AuraType.EnableBoss1UnitFrame)]
[AuraEffectHandler(AuraType.WorgenAlteredForm)]
[AuraEffectHandler(AuraType.ProcTriggerSpellCopy)]
[AuraEffectHandler(AuraType.OverrideAutoattackWithMeleeSpell)]
[AuraEffectHandler(AuraType.ModNextSpell)]
[AuraEffectHandler(AuraType.MaxFarClipPlane)]
[AuraEffectHandler(AuraType.EnablePowerBarTimer)]
void HandleUnused(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply) { }
/**************************************/
/*** VISIBILITY & PHASES ***/
/**************************************/
@@ -1949,7 +1912,7 @@ namespace Game.Spells
HandleAuraModSilence(aurApp, mode, apply);
}
[AuraEffectHandler(AuraType.AllowOnlyAbility)]
[AuraEffectHandler(AuraType.DisableCastingExceptAbilities)]
void HandleAuraAllowOnlyAbility(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.SendForClientMask))
@@ -1963,7 +1926,7 @@ namespace Game.Spells
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target.HasAuraType(AuraType.AllowOnlyAbility))
if (target.HasAuraType(AuraType.DisableCastingExceptAbilities))
return;
target.RemovePlayerFlag(PlayerFlags.AllowOnlyAbility);
}
@@ -3135,38 +3098,6 @@ namespace Game.Spells
target.ToPlayer().UpdateSpellDamageAndHealingBonus();
}
[AuraEffectHandler(AuraType.ModSpellDamageOfAttackPower)]
void HandleModSpellDamagePercentFromAttackPower(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag((AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat)))
return;
Unit target = aurApp.GetTarget();
if (!target.IsTypeId(TypeId.Player))
return;
// Magic damage modifiers implemented in Unit.SpellDamageBonus
// This information for client side use only
// Recalculate bonus
target.ToPlayer().UpdateSpellDamageAndHealingBonus();
}
[AuraEffectHandler(AuraType.ModSpellHealingOfAttackPower)]
void HandleModSpellHealingPercentFromAttackPower(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag((AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat)))
return;
Unit target = aurApp.GetTarget();
if (!target.IsTypeId(TypeId.Player))
return;
// Recalculate bonus
target.ToPlayer().UpdateSpellDamageAndHealingBonus();
}
[AuraEffectHandler(AuraType.ModHealingDone)]
void HandleModHealingDone(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -3237,29 +3168,6 @@ namespace Game.Spells
target.SetHealth(Math.Max(MathFunctions.CalculatePct(target.GetMaxHealth(), healthPct), (zeroHealth ? 0 : 1ul)));
}
[AuraEffectHandler(AuraType.ModResistanceOfStatPercent)]
void HandleAuraModResistenceOfStatPercent(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag((AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat)))
return;
Unit target = aurApp.GetTarget();
if (!target.IsTypeId(TypeId.Player))
return;
if (GetMiscValue() != (int)SpellSchoolMask.Normal)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
Log.outError(LogFilter.Spells, "Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) does not work for non-armor type resistances!");
return;
}
// Recalculate Armor
target.UpdateArmor();
}
[AuraEffectHandler(AuraType.ModExpertise)]
void HandleAuraModExpertise(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -3389,21 +3297,6 @@ namespace Game.Spells
HandleModPowerRegen(aurApp, mode, apply);
}
[AuraEffectHandler(AuraType.ModManaRegenFromStat)]
void HandleModManaRegen(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag((AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat)))
return;
Unit target = aurApp.GetTarget();
if (!target.IsTypeId(TypeId.Player))
return;
//Note: an increase in regen does NOT cause threat.
target.ToPlayer().UpdateManaRegen();
}
[AuraEffectHandler(AuraType.ModManaRegenPct)]
void HandleModManaRegenPct(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -3709,7 +3602,15 @@ namespace Game.Spells
[AuraEffectHandler(AuraType.InterruptRegen)]
void HandleAuraModRegenInterrupt(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
HandleModManaRegen(aurApp, mode, apply);
if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat))
return;
Unit target = aurApp.GetTarget();
if (!target.IsPlayer())
return;
target.ToPlayer().UpdateManaRegen();
}
[AuraEffectHandler(AuraType.ModWeaponCritPercent)]
@@ -4194,23 +4095,6 @@ namespace Game.Spells
target.ToPlayer().SetNoRegentCostMask(mask);
}
[AuraEffectHandler(AuraType.RetainComboPoints)]
void HandleAuraRetainComboPoints(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
return;
Unit target = aurApp.GetTarget();
if (!target.IsTypeId(TypeId.Player))
return;
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if (!apply && aurApp.GetRemoveMode() == AuraRemoveMode.Expire)
target.ToPlayer().AddComboPoints((sbyte)-GetAmount());
}
/*********************************************************/
/*** OTHERS ***/
/*********************************************************/
+3 -16
View File
@@ -3286,17 +3286,7 @@ namespace Game.Spells
if (IsAutoActionResetSpell())
{
bool found = false;
var vIgnoreReset = m_caster.GetAuraEffectsByType(AuraType.IgnoreMeleeReset);
foreach (var i in vIgnoreReset)
{
if (i.IsAffectingSpell(m_spellInfo))
{
found = true;
break;
}
}
if (!found && !m_spellInfo.HasAttribute(SpellAttr2.NotResetAutoActions))
if (!m_spellInfo.HasAttribute(SpellAttr2.NotResetAutoActions))
{
m_caster.ResetAttackTimer(WeaponAttackType.BaseAttack);
if (m_caster.HaveOffhandWeapon())
@@ -4533,9 +4523,6 @@ namespace Game.Spells
}
}
if (m_caster.HasAuraTypeWithMiscvalue(AuraType.BlockSpellFamily, (int)m_spellInfo.SpellFamilyName))
return SpellCastResult.SpellUnavailable;
bool reqCombat = true;
var stateAuras = m_caster.GetAuraEffectsByType(AuraType.AbilityIgnoreAurastate);
foreach (var aura in stateAuras)
@@ -5645,7 +5632,7 @@ namespace Game.Spells
bool CheckSpellCancelsStun(ref uint param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModStun, ref param1) &&
CheckSpellCancelsAuraEffect(AuraType.Strangulate, ref param1);
CheckSpellCancelsAuraEffect(AuraType.ModStunDisableGravity, ref param1);
}
bool CheckSpellCancelsSilence(ref uint param1)
@@ -7232,7 +7219,7 @@ namespace Game.Spells
m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr0.Ability);
// Apply haste rating
if (gcd > 750 && ((m_spellInfo.StartRecoveryCategory == 133 && !isMeleeOrRangedSpell) || m_caster.HasAuraTypeWithAffectMask(AuraType.ModGlobalCooldownByHaste, m_spellInfo)))
if (gcd > 750 && (m_spellInfo.StartRecoveryCategory == 133 && !isMeleeOrRangedSpell))
{
gcd = (int)(gcd * m_caster.m_unitData.ModSpellHaste);
MathFunctions.RoundToInterval(ref gcd, 750, 1500);