Core/Phasing: Implemented setting personal guid on PhaseShift

Port From (https://github.com/TrinityCore/TrinityCore/commit/ec9f5be6a657003a94f95b4e4067a37a9f113c7c)
This commit is contained in:
hondacrx
2021-03-04 12:30:02 -05:00
parent d7d4722d4b
commit 7b11540032
3 changed files with 45 additions and 7 deletions
+1 -1
View File
@@ -2165,7 +2165,7 @@ namespace Game.Entities
} }
else else
{ {
PhasingHandler.SetAlwaysVisible(this, !HasAuraType(AuraType.PhaseAlwaysVisible), false); PhasingHandler.SetAlwaysVisible(this, HasAuraType(AuraType.PhaseAlwaysVisible), false);
m_ExtraFlags &= ~PlayerExtraFlags.GMOn; m_ExtraFlags &= ~PlayerExtraFlags.GMOn;
SetFactionForRace(GetRace()); SetFactionForRace(GetRace());
+15 -4
View File
@@ -128,7 +128,6 @@ namespace Game
public void Clear() public void Clear()
{ {
ClearPhases(); ClearPhases();
PersonalGuid.Clear();
VisibleMapIds.Clear(); VisibleMapIds.Clear();
UiMapPhaseIds.Clear(); UiMapPhaseIds.Clear();
} }
@@ -136,9 +135,11 @@ namespace Game
public void ClearPhases() public void ClearPhases()
{ {
Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse; Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse;
PersonalGuid.Clear();
Phases.Clear(); Phases.Clear();
NonCosmeticReferences = 0; NonCosmeticReferences = 0;
CosmeticReferences = 0; CosmeticReferences = 0;
PersonalReferences = 0;
DefaultReferences = 0; DefaultReferences = 0;
UpdateUnphasedFlag(); UpdateUnphasedFlag();
} }
@@ -168,7 +169,6 @@ namespace Game
if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased)) if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
return true; return true;
var list = excludedPhaseShift.Phases.ToList();
foreach (var pair in phaseShift.Phases) foreach (var pair in phaseShift.Phases)
{ {
if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag)) if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag))
@@ -201,12 +201,16 @@ namespace Game
else else
DefaultReferences += references; DefaultReferences += references;
if (phaseRef.Flags.HasFlag(PhaseFlags.Personal))
PersonalReferences += references;
if (CosmeticReferences != 0) if (CosmeticReferences != 0)
Flags |= PhaseShiftFlags.NoCosmetic; Flags |= PhaseShiftFlags.NoCosmetic;
else else
Flags &= ~PhaseShiftFlags.NoCosmetic; Flags &= ~PhaseShiftFlags.NoCosmetic;
UpdateUnphasedFlag(); UpdateUnphasedFlag();
UpdatePersonalGuid();
} }
} }
@@ -220,6 +224,12 @@ namespace Game
Flags |= unphasedFlag; Flags |= unphasedFlag;
} }
void UpdatePersonalGuid()
{
if (PersonalReferences == 0)
PersonalGuid.Clear();
}
public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); } public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
public Dictionary<uint, PhaseRef> GetPhases() { return Phases; } public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
@@ -227,9 +237,9 @@ namespace Game
public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; } public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiMapPhaseIds.ContainsKey(uiWorldMapAreaId); } public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiMapPhaseIds.ContainsKey(uiWorldMapAreaId); }
public Dictionary<uint, UiMapPhaseIdRef> GetUiWorldMapAreaIdSwaps() { return UiMapPhaseIds; } public Dictionary<uint, UiMapPhaseIdRef> GetUiMapPhaseIds() { return UiMapPhaseIds; }
public PhaseShiftFlags Flags; public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
public ObjectGuid PersonalGuid; public ObjectGuid PersonalGuid;
public Dictionary<uint, PhaseRef> Phases = new Dictionary<uint, PhaseRef>(); public Dictionary<uint, PhaseRef> Phases = new Dictionary<uint, PhaseRef>();
public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(); public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>();
@@ -237,6 +247,7 @@ namespace Game
int NonCosmeticReferences; int NonCosmeticReferences;
int CosmeticReferences; int CosmeticReferences;
public int PersonalReferences;
int DefaultReferences; int DefaultReferences;
public bool IsDbPhaseShift; public bool IsDbPhaseShift;
} }
+29 -2
View File
@@ -53,16 +53,24 @@ namespace Game
} }
public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility) public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility)
{
AddPhase(obj, phaseId, obj.GetGUID(), updateVisibility);
}
static void AddPhase(WorldObject obj, uint phaseId, ObjectGuid personalGuid, bool updateVisibility)
{ {
bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null); bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null);
if (obj.GetPhaseShift().PersonalReferences != 0)
obj.GetPhaseShift().PersonalGuid = personalGuid;
Unit unit = obj.ToUnit(); Unit unit = obj.ToUnit();
if (unit) if (unit)
{ {
unit.OnPhaseChange(); unit.OnPhaseChange();
ForAllControlled(unit, controlled => ForAllControlled(unit, controlled =>
{ {
AddPhase(controlled, phaseId, updateVisibility); AddPhase(controlled, phaseId, personalGuid, updateVisibility);
}); });
unit.RemoveNotOwnSingleTargetAuras(true); unit.RemoveNotOwnSingleTargetAuras(true);
} }
@@ -89,6 +97,11 @@ namespace Game
} }
public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
{
AddPhaseGroup(obj, phaseGroupId, obj.GetGUID(), updateVisibility);
}
static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, ObjectGuid personalGuid, bool updateVisibility)
{ {
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
if (phasesInGroup.Empty()) if (phasesInGroup.Empty())
@@ -98,13 +111,16 @@ namespace Game
foreach (uint phaseId in phasesInGroup) foreach (uint phaseId in phasesInGroup)
changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
if (obj.GetPhaseShift().PersonalReferences != 0)
obj.GetPhaseShift().PersonalGuid = personalGuid;
Unit unit = obj.ToUnit(); Unit unit = obj.ToUnit();
if (unit) if (unit)
{ {
unit.OnPhaseChange(); unit.OnPhaseChange();
ForAllControlled(unit, controlled => ForAllControlled(unit, controlled =>
{ {
AddPhaseGroup(controlled, phaseGroupId, updateVisibility); AddPhaseGroup(controlled, phaseGroupId, personalGuid, updateVisibility);
}); });
unit.RemoveNotOwnSingleTargetAuras(true); unit.RemoveNotOwnSingleTargetAuras(true);
} }
@@ -266,6 +282,9 @@ namespace Game
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
} }
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = unit.GetGUID();
if (changed) if (changed)
unit.OnPhaseChange(); unit.OnPhaseChange();
@@ -277,6 +296,11 @@ namespace Game
if (changed) if (changed)
unit.RemoveNotOwnSingleTargetAuras(true); unit.RemoveNotOwnSingleTargetAuras(true);
} }
else
{
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = obj.GetGUID();
}
UpdateVisibilityIfNeeded(obj, true, changed); UpdateVisibilityIfNeeded(obj, true, changed);
} }
@@ -360,6 +384,9 @@ namespace Game
} }
} }
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = obj.GetGUID();
changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty(); changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty();
foreach (var pair in newSuppressions.Phases) foreach (var pair in newSuppressions.Phases)
suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References);