Core/Spells: Use Unit::Kill instead of Unit::DealDamage for SPELL_EFFECT_INSTAKILL
Port From (https://github.com/TrinityCore/TrinityCore/commit/52824eedd374c92f53c772fe6431518a5f30626d)
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@@ -110,7 +110,7 @@ namespace Game.Spells
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data.SpellID = m_spellInfo.Id;
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data.SpellID = m_spellInfo.Id;
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m_caster.SendMessageToSet(data, true);
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m_caster.SendMessageToSet(data, true);
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Unit.DealDamage(unitCaster, unitTarget, (uint)unitTarget.GetHealth(), null, DamageEffectType.NoDamage, SpellSchoolMask.Normal, null, false);
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Unit.Kill(unitCaster, unitTarget, false);
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}
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}
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[SpellEffectHandler(SpellEffectName.EnvironmentalDamage)]
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[SpellEffectHandler(SpellEffectName.EnvironmentalDamage)]
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