Core/Spells: Implemented SPELL_AURA_ALLOW_TALENT_SWAPPING
Port From (https://github.com/TrinityCore/TrinityCore/commit/49b47047b809ce654661df595b14a5f8c1f01c8c)
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@@ -2106,6 +2106,22 @@ namespace Game.Spells
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target.ModifySkillBonus(prot, (apply ? points : -points), GetAuraType() == AuraType.ModSkillTalent);
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target.ModifySkillBonus(prot, (apply ? points : -points), GetAuraType() == AuraType.ModSkillTalent);
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}
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}
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[AuraEffectHandler(AuraType.AllowTalentSwapping)]
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void HandleAuraAllowTalentSwapping(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
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return;
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Player target = aurApp.GetTarget().ToPlayer();
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if (target == null)
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return;
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if (apply)
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target.AddUnitFlag2(UnitFlags2.AllowChangingTalents);
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else if (!target.HasAuraType(GetAuraType()))
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target.RemoveUnitFlag2(UnitFlags2.AllowChangingTalents);
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}
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/****************************/
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/****************************/
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/*** MOVEMENT ***/
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/*** MOVEMENT ***/
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/****************************/
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/****************************/
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@@ -5350,9 +5366,9 @@ namespace Game.Spells
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damage = (uint)(caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()) * caster.SpellDamagePctDone(target, m_spellInfo, DamageEffectType.DOT));
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damage = (uint)(caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()) * caster.SpellDamagePctDone(target, m_spellInfo, DamageEffectType.DOT));
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount());
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount());
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// Calculate armor mitigation
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// Calculate armor mitigation
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if (caster.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), (sbyte)GetEffIndex()))
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if (caster.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), (sbyte)GetEffIndex()))
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{
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{
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uint damageReductedArmor = caster.CalcArmorReducedDamage(caster, target, damage, GetSpellInfo());
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uint damageReductedArmor = caster.CalcArmorReducedDamage(caster, target, damage, GetSpellInfo());
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cleanDamage.mitigated_damage += damage - damageReductedArmor;
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cleanDamage.mitigated_damage += damage - damageReductedArmor;
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damage = damageReductedArmor;
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damage = damageReductedArmor;
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