Core/Players: Don't flag unlearned talents and specialization spells as disabled since they are learned with "dependent" flag (and not saved in database)
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bab2801c6f7fbad0ac32702c67a76f06718f2da)
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@@ -337,7 +337,7 @@ namespace Game.Entities
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for (int j = 0; j < specSpells.Count; ++j)
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{
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SpecializationSpellsRecord specSpell = specSpells[j];
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RemoveSpell(specSpell.SpellID, true);
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RemoveSpell(specSpell.SpellID);
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if (specSpell.OverridesSpellID != 0)
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RemoveOverrideSpell(specSpell.OverridesSpellID, specSpell.SpellID);
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}
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