Proper client timeout detection
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c3fc47a96baa8a47130befda647bf29d8eacce1)
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@@ -289,7 +289,8 @@ namespace Game
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Values[WorldCfg.PortInstance] = GetDefaultValue("InstanceServerPort", 8086);
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}
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Values[WorldCfg.SocketTimeouttime] = GetDefaultValue("SocketTimeOutTime", 900000);
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Values[WorldCfg.SocketTimeoutTime] = GetDefaultValue("SocketTimeOutTime", 900000);
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Values[WorldCfg.SocketTimeoutTimeActive] = GetDefaultValue("SocketTimeOutTimeActive", 60000);
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Values[WorldCfg.SessionAddDelay] = GetDefaultValue("SessionAddDelay", 10000);
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Values[WorldCfg.GroupXpDistance] = GetDefaultValue("MaxGroupXPDistance", 74.0f);
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