Proper client timeout detection

Port From (https://github.com/TrinityCore/TrinityCore/commit/2c3fc47a96baa8a47130befda647bf29d8eacce1)
This commit is contained in:
hondacrx
2020-07-24 17:48:02 -04:00
parent 5cc8c0dadf
commit 7bb86f94c5
6 changed files with 31 additions and 10 deletions
+2 -1
View File
@@ -289,7 +289,8 @@ namespace Game
Values[WorldCfg.PortInstance] = GetDefaultValue("InstanceServerPort", 8086);
}
Values[WorldCfg.SocketTimeouttime] = GetDefaultValue("SocketTimeOutTime", 900000);
Values[WorldCfg.SocketTimeoutTime] = GetDefaultValue("SocketTimeOutTime", 900000);
Values[WorldCfg.SocketTimeoutTimeActive] = GetDefaultValue("SocketTimeOutTimeActive", 60000);
Values[WorldCfg.SessionAddDelay] = GetDefaultValue("SessionAddDelay", 10000);
Values[WorldCfg.GroupXpDistance] = GetDefaultValue("MaxGroupXPDistance", 74.0f);