Proper client timeout detection

Port From (https://github.com/TrinityCore/TrinityCore/commit/2c3fc47a96baa8a47130befda647bf29d8eacce1)
This commit is contained in:
hondacrx
2020-07-24 17:48:02 -04:00
parent 5cc8c0dadf
commit 7bb86f94c5
6 changed files with 31 additions and 10 deletions
+1 -1
View File
@@ -267,7 +267,7 @@ namespace Game
else
{
sess.SetInQueue(false);
sess.ResetTimeOutTime();
sess.ResetTimeOutTime(false);
m_QueuedPlayer.Remove(iter);
found = true; // removing queued session
break;