Proper client timeout detection
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c3fc47a96baa8a47130befda647bf29d8eacce1)
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@@ -267,7 +267,7 @@ namespace Game
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else
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{
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sess.SetInQueue(false);
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sess.ResetTimeOutTime();
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sess.ResetTimeOutTime(false);
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m_QueuedPlayer.Remove(iter);
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found = true; // removing queued session
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break;
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