Core/Loot: Allocate Loot separately from objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/7957e2d380e08fa831765f610c0e29d2f3e11a04)
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@@ -90,7 +90,7 @@ namespace Game.Entities
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// vendor items
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List<VendorItemCount> m_vendorItemCounts = new();
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public Loot loot = new();
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public Loot loot;
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public uint m_groupLootTimer; // (msecs)timer used for group loot
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public ObjectGuid lootingGroupLowGUID; // used to find group which is looting corpse
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ObjectGuid m_lootRecipient;
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