Core/Loot: Allocate Loot separately from objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/7957e2d380e08fa831765f610c0e29d2f3e11a04)
This commit is contained in:
@@ -53,7 +53,7 @@ namespace Game
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continue;
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}
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loot = go.loot;
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loot = go.GetLootForPlayer(player);
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}
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else if (lguid.IsItem())
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{
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@@ -65,7 +65,7 @@ namespace Game
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continue;
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}
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loot = pItem.loot;
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loot = pItem.GetLootForPlayer(player);
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}
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else if (lguid.IsCorpse())
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{
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@@ -76,20 +76,35 @@ namespace Game
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continue;
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}
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loot = bones.loot;
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loot = bones.GetLootForPlayer(player);
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}
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else
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{
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Creature creature = player.GetMap().GetCreature(lguid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (!lootAllowed || !creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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if (creature == null)
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{
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player.SendLootError(req.Object, lguid, lootAllowed ? LootError.TooFar : LootError.DidntKill);
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player.SendLootError(req.Object, lguid, LootError.NoLoot);
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continue;
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}
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loot = creature.loot;
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if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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player.SendLootError(req.Object, lguid, LootError.TooFar);
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continue;
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}
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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{
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player.SendLootError(req.Object, lguid, LootError.DidntKill);
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continue;
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}
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}
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if (loot == null)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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player.StoreLootItem(lguid, (byte)(req.LootListID - 1), loot, aeResult);
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@@ -132,9 +147,9 @@ namespace Game
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// do not check distance for GO if player is the owner of it (ex. fishing bobber)
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if (go && (go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player)))
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loot = go.loot;
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loot = go.GetLootForPlayer(player);
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break;
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break;
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}
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case HighGuid.Corpse: // remove insignia ONLY in BG
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{
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@@ -142,8 +157,8 @@ namespace Game
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if (bones && bones.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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{
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loot = bones.loot;
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shareMoney = false;
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loot = bones.GetLootForPlayer(player);
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shareMoney = false;
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}
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break;
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@@ -153,26 +168,38 @@ namespace Game
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Item item = player.GetItemByGuid(guid);
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if (item)
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{
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loot = item.loot;
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shareMoney = false;
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loot = item.GetLootForPlayer(player);
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shareMoney = false;
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}
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break;
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}
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case HighGuid.Creature:
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case HighGuid.Vehicle:
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{
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Creature creature = player.GetMap().GetCreature(guid);
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if (creature == null)
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{
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Creature creature = player.GetMap().GetCreature(guid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (lootAllowed && creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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loot = creature.loot;
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if (creature.IsAlive())
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shareMoney = false;
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}
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else
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player.SendLootError(lootView.Key, guid, lootAllowed ? LootError.TooFar : LootError.DidntKill);
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break;
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player.SendLootError(lootView.Key, guid, LootError.NoLoot);
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continue;
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}
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if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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player.SendLootError(lootView.Key, guid, LootError.TooFar);
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continue;
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}
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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{
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player.SendLootError(lootView.Key, guid, LootError.DidntKill);
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continue;
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}
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if (loot != null && loot.loot_type != LootType.Corpse)
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shareMoney = false;
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break;
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}
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default:
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continue; // unlootable type
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}
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@@ -336,7 +363,7 @@ namespace Game
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player)))
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return;
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loot = go.loot;
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loot = go.GetLootForPlayer(player);
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if (go.GetGoType() == GameObjectTypes.Door)
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{
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@@ -374,9 +401,9 @@ namespace Game
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if (!corpse || !corpse.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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return;
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loot = corpse.loot;
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loot = corpse.GetLootForPlayer(player);
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if (loot.IsLooted())
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if (loot != null && loot.IsLooted())
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{
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loot.Clear();
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corpse.RemoveCorpseDynamicFlag(CorpseDynFlags.Lootable);
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@@ -390,11 +417,13 @@ namespace Game
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ItemTemplate proto = pItem.GetTemplate();
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loot = pItem.GetLootForPlayer(player);
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// destroy only 5 items from stack in case prospecting and milling
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if (pItem.loot.loot_type == LootType.Prospecting || pItem.loot.loot_type == LootType.Milling)
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if (loot != null && (loot.loot_type == LootType.Prospecting || loot.loot_type == LootType.Milling))
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{
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pItem.m_lootGenerated = false;
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pItem.loot.Clear();
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pItem.loot = null;
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uint count = pItem.GetCount();
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@@ -406,7 +435,8 @@ namespace Game
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}
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else
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{
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if (pItem.loot.IsLooted() || !proto.HasFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
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// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
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if ((loot != null && loot.IsLooted()) || !proto.HasFlag(ItemFlags.HasLoot))
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player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
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}
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return; // item can be looted only single player
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@@ -414,21 +444,23 @@ namespace Game
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else
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{
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Creature creature = player.GetMap().GetCreature(lguid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (!lootAllowed || !creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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if (creature == null)
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return;
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loot = creature.loot;
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if (loot.IsLooted())
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if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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return;
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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return;
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if (loot == null || loot.IsLooted())
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{
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creature.RemoveDynamicFlag(UnitDynFlags.Lootable);
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// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
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if (!creature.IsAlive())
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creature.AllLootRemovedFromCorpse();
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loot.Clear();
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}
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else
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{
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@@ -451,7 +483,8 @@ namespace Game
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}
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//Player is not looking at loot list, he doesn't need to see updates on the loot list
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loot.RemoveLooter(player.GetGUID());
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if (loot != null)
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loot.RemoveLooter(player.GetGUID());
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}
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public void DoLootReleaseAll()
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@@ -498,15 +531,15 @@ namespace Game
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if (!creature)
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return;
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loot = creature.loot;
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loot = creature.GetLootForPlayer(_player);
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}
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else if (GetPlayer().GetLootGUID().IsGameObject())
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{
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GameObject pGO = GetPlayer().GetMap().GetGameObject(lootguid);
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if (!pGO)
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GameObject go = GetPlayer().GetMap().GetGameObject(lootguid);
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if (!go)
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return;
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loot = pGO.loot;
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loot = go.GetLootForPlayer(_player);
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}
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if (loot == null)
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