Core/Spells: Rename SpellAttr6 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/94aac14b4da2d6d2b7565dfdb91313f09a87f168)
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@@ -384,7 +384,7 @@ namespace Game.Spells
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if (cooldown >= TimeSpan.Zero)
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applySpellMod(ref cooldown);
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if (categoryCooldown >= TimeSpan.Zero && !spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
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if (categoryCooldown >= TimeSpan.Zero && !spellInfo.HasAttribute(SpellAttr6.NoCategoryCooldownMods))
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applySpellMod(ref categoryCooldown);
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}
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