Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs

Port From (https://github.com/TrinityCore/TrinityCore/commit/453b59de57b3502163adc99a6fc9cbeec0645dcf)
This commit is contained in:
hondacrx
2021-09-26 11:32:01 -04:00
parent 9d5cf1d4ae
commit 7befdbd11b
9 changed files with 275 additions and 174 deletions
@@ -139,6 +139,51 @@ namespace Game.Collision
}
}
public bool GetLocationInfo(Vector3 point, LocationInfo info, PhaseShift phaseShift)
{
if (!IsCollisionEnabled() || !owner.IsSpawned() || !IsMapObject())
return false;
if (!owner.IsInPhase(phaseShift))
return false;
if (!iBound.contains(point))
return false;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * new Vector3(0.0f, 0.0f, -1.0f);
float zDist;
if (iModel.GetLocationInfo(pModel, zDirModel, out zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
float world_Z = ((modelGround * iInvRot) * iScale + iPos).Z;
if (info.ground_Z < world_Z)
{
info.ground_Z = world_Z;
return true;
}
}
return false;
}
public bool GetLiquidLevel(Vector3 point, LocationInfo info, ref float liqHeight)
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (info.hitModel.GetLiquidLevel(pModel, out zDist))
{
// calculate world height (zDist in model coords):
// assume WMO not tilted (wouldn't make much sense anyway)
liqHeight = zDist * iScale + iPos.Z;
return true;
}
return false;
}
public bool UpdatePosition()
{
if (iModel == null)
@@ -177,7 +222,8 @@ namespace Game.Collision
public void EnableCollision(bool enable) { _collisionEnabled = enable; }
bool IsCollisionEnabled() { return _collisionEnabled; }
public bool IsMapObject() { return isWmo; }
public byte GetNameSetId() { return owner.GetNameSetId(); }
public static void LoadGameObjectModelList()
{
uint oldMSTime = Time.GetMSTime();