Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
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@@ -45,6 +45,8 @@ namespace System.Collections
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_version = 0;
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}
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public BitSet(ulong value) : this(new uint[] { (uint)(value & (ulong)uint.MaxValue), (uint)(value >> 32) }) { }
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public BitSet(BitSet bits)
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{
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if (bits == null)
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