Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
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@@ -29,6 +29,7 @@ namespace Game.Entities
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bool _isMissingCanSwimFlagOutOfCombat;
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int _creatureImmunitiesId;
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uint _gossipMenuId;
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uint? _trainerId;
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float _sparringHealthPct;
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