Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting

Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
This commit is contained in:
hondacrx
2024-02-06 17:21:07 -05:00
parent f3993521bc
commit 7c812ae904
15 changed files with 216 additions and 98 deletions
@@ -55,8 +55,7 @@ namespace Game.Entities
public int WidgetSetID;
public int WidgetSetUnitConditionID;
public bool RegenHealth;
public ulong MechanicImmuneMask;
public uint SpellSchoolImmuneMask;
public int CreatureImmunitiesId;
public CreatureFlagsExtra FlagsExtra;
public uint ScriptID;
public string StringId;