Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
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@@ -55,8 +55,7 @@ namespace Game.Entities
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public int WidgetSetID;
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public int WidgetSetUnitConditionID;
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public bool RegenHealth;
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public ulong MechanicImmuneMask;
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public uint SpellSchoolImmuneMask;
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public int CreatureImmunitiesId;
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public CreatureFlagsExtra FlagsExtra;
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public uint ScriptID;
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public string StringId;
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