Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
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@@ -370,7 +370,7 @@ namespace Game.Entities
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owner.DisablePetControlsOnMount(ReactStates.Passive, CommandStates.Follow);
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// must be after SetMinion (owner guid check)
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LoadTemplateImmunities();
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LoadTemplateImmunities(0);
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m_loading = false;
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});
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