Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting

Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
This commit is contained in:
hondacrx
2024-02-06 17:21:07 -05:00
parent f3993521bc
commit 7c812ae904
15 changed files with 216 additions and 98 deletions
+4 -5
View File
@@ -1840,11 +1840,10 @@ namespace Game
creature.WidgetSetID = fields.Read<int>(41);
creature.WidgetSetUnitConditionID = fields.Read<int>(42);
creature.RegenHealth = fields.Read<bool>(43);
creature.MechanicImmuneMask = fields.Read<ulong>(44);
creature.SpellSchoolImmuneMask = fields.Read<uint>(45);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(46);
creature.ScriptID = GetScriptId(fields.Read<string>(47));
creature.StringId = fields.Read<string>(48);
creature.CreatureImmunitiesId = fields.Read<int>(44);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(45);
creature.ScriptID = GetScriptId(fields.Read<string>(46));
creature.StringId = fields.Read<string>(47);
creatureTemplateStorage[entry] = creature;
}