Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
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@@ -1840,11 +1840,10 @@ namespace Game
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creature.WidgetSetID = fields.Read<int>(41);
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creature.WidgetSetUnitConditionID = fields.Read<int>(42);
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creature.RegenHealth = fields.Read<bool>(43);
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creature.MechanicImmuneMask = fields.Read<ulong>(44);
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creature.SpellSchoolImmuneMask = fields.Read<uint>(45);
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creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(46);
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creature.ScriptID = GetScriptId(fields.Read<string>(47));
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creature.StringId = fields.Read<string>(48);
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creature.CreatureImmunitiesId = fields.Read<int>(44);
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creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(45);
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creature.ScriptID = GetScriptId(fields.Read<string>(46));
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creature.StringId = fields.Read<string>(47);
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creatureTemplateStorage[entry] = creature;
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}
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