Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting

Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
This commit is contained in:
hondacrx
2024-02-06 17:21:07 -05:00
parent f3993521bc
commit 7c812ae904
15 changed files with 216 additions and 98 deletions
+12 -12
View File
@@ -1810,18 +1810,6 @@ namespace Game.Networking.Packets
}
}
public struct CreatureImmunities
{
public uint School;
public uint Value;
public void Write(WorldPacket data)
{
data.WriteUInt32(School);
data.WriteUInt32(Value);
}
}
public struct SpellHealPrediction
{
public ObjectGuid BeaconGUID;
@@ -1915,6 +1903,18 @@ namespace Game.Networking.Packets
public List<TargetLocation> TargetPoints = new();
public CreatureImmunities Immunities;
public SpellHealPrediction Predict;
public struct CreatureImmunities
{
public uint School;
public uint Value;
public void Write(WorldPacket data)
{
data.WriteUInt32(School);
data.WriteUInt32(Value);
}
}
}
public struct LearnedSpellInfo