Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)
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@@ -49,7 +49,6 @@ namespace Framework.Constants
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public const int MapLiquidTypeMagma = 0x04;
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public const int MapLiquidTypeSlime = 0x08;
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public const int MapLiquidTypeDarkWater = 0x10;
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public const int MapLiquidTypeWMOWater = 0x20;
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public const int MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
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public const float LiquidTileSize = (533.333f / 128.0f);
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@@ -63,7 +62,7 @@ namespace Framework.Constants
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public const float MaxFallDistance = 250000.0f;
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public const string MapMagic = "MAPS";
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public const string MapVersionMagic = "v1.8";
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public const string MapVersionMagic = "v1.9";
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public const string MapAreaMagic = "AREA";
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public const string MapHeightMagic = "MHGT";
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public const string MapLiquidMagic = "MLIQ";
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@@ -71,7 +70,7 @@ namespace Framework.Constants
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public const string mmapMagic = "MMAP";
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public const int mmapVersion = 8;
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public const string VMapMagic = "VMAP_4.6";
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public const string VMapMagic = "VMAP_4.7";
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public const float VMAPInvalidHeightValue = -200000.0f;
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}
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