Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)

This commit is contained in:
hondacrx
2018-04-08 12:30:54 -04:00
parent 719a8508e5
commit 7c8f9d5d15
4 changed files with 100 additions and 90 deletions
+2 -3
View File
@@ -49,7 +49,6 @@ namespace Framework.Constants
public const int MapLiquidTypeMagma = 0x04;
public const int MapLiquidTypeSlime = 0x08;
public const int MapLiquidTypeDarkWater = 0x10;
public const int MapLiquidTypeWMOWater = 0x20;
public const int MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
public const float LiquidTileSize = (533.333f / 128.0f);
@@ -63,7 +62,7 @@ namespace Framework.Constants
public const float MaxFallDistance = 250000.0f;
public const string MapMagic = "MAPS";
public const string MapVersionMagic = "v1.8";
public const string MapVersionMagic = "v1.9";
public const string MapAreaMagic = "AREA";
public const string MapHeightMagic = "MHGT";
public const string MapLiquidMagic = "MLIQ";
@@ -71,7 +70,7 @@ namespace Framework.Constants
public const string mmapMagic = "MMAP";
public const int mmapVersion = 8;
public const string VMapMagic = "VMAP_4.6";
public const string VMapMagic = "VMAP_4.7";
public const float VMAPInvalidHeightValue = -200000.0f;
}