Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)

This commit is contained in:
hondacrx
2018-04-08 12:30:54 -04:00
parent 719a8508e5
commit 7c8f9d5d15
4 changed files with 100 additions and 90 deletions
+37 -27
View File
@@ -19,6 +19,7 @@ using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
using Framework.Constants;
namespace Game.Collision
{
@@ -27,40 +28,40 @@ namespace Game.Collision
public static Dictionary<uint, GameobjectModelData> models = new Dictionary<uint, GameobjectModelData>();
}
public class GameObjectModelOwnerBase
public abstract class GameObjectModelOwnerBase
{
public virtual bool IsSpawned() { return false; }
public virtual uint GetDisplayId() { return 0; }
public virtual byte GetNameSetId() { return 0; }
public virtual bool IsInPhase(PhaseShift phaseShift) { return false; }
public virtual Vector3 GetPosition() { return Vector3.Zero; }
public virtual float GetOrientation() { return 0.0f; }
public virtual float GetScale() { return 1.0f; }
public virtual void DebugVisualizeCorner(Vector3 corner) { }
public abstract bool IsSpawned();
public abstract uint GetDisplayId();
public abstract byte GetNameSetId();
public abstract bool IsInPhase(PhaseShift phaseShift);
public abstract Vector3 GetPosition();
public abstract float GetOrientation();
public abstract float GetScale();
public abstract void DebugVisualizeCorner(Vector3 corner);
}
public class GameObjectModel : IModel
{
bool initialize(GameObjectModelOwnerBase modelOwner)
{
var it = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId());
if (it == null)
var modelData = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId());
if (modelData == null)
return false;
AxisAlignedBox mdl_box = new AxisAlignedBox(it.bound);
AxisAlignedBox mdl_box = new AxisAlignedBox(modelData.bound);
// ignore models with no bounds
if (mdl_box == AxisAlignedBox.Zero())
{
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name);
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", modelData.name);
return false;
}
iModel = Global.VMapMgr.acquireModelInstance(it.name);
iModel = Global.VMapMgr.acquireModelInstance(modelData.name);
if (iModel == null)
return false;
name = it.name;
name = modelData.name;
iPos = modelOwner.GetPosition();
iScale = modelOwner.GetScale();
iInvScale = 1.0f / iScale;
@@ -75,6 +76,7 @@ namespace Game.Collision
iBound = rotated_bounds + iPos;
owner = modelOwner;
isWmo = modelData.isWmo;
return true;
}
@@ -114,7 +116,7 @@ namespace Game.Collision
public override void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
if (!isCollisionEnabled() || !owner.IsSpawned() || !isMapObject())
return;
if (!owner.IsInPhase(phaseShift))
@@ -176,6 +178,7 @@ namespace Game.Collision
public void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() { return _collisionEnabled; }
bool isMapObject() { return isWmo; }
public static void LoadGameObjectModelList()
{
@@ -190,8 +193,12 @@ namespace Game.Collision
{
using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
uint name_length, displayId;
string name;
string magic = reader.ReadStringFromChars(8);
if (magic != MapConst.VMapMagic)
{
Log.outError(LogFilter.Misc, $"File '{MapConst.GAMEOBJECT_MODELS}' has wrong header, expected {MapConst.VMapMagic}.");
return;
}
long length = reader.BaseStream.Length;
while (true)
@@ -199,14 +206,14 @@ namespace Game.Collision
if (reader.BaseStream.Position >= length)
break;
Vector3 v1, v2;
displayId = reader.ReadUInt32();
name_length = reader.ReadUInt32();
name = reader.ReadString((int)name_length);
v1 = reader.Read<Vector3>();
v2 = reader.Read<Vector3>();
uint displayId = reader.ReadUInt32();
bool isWmo = reader.ReadBoolean();
int name_length = reader.ReadInt32();
string name = reader.ReadString(name_length);
Vector3 v1 = reader.Read<Vector3>();
Vector3 v2 = reader.Read<Vector3>();
StaticModelList.models.Add(displayId, new GameobjectModelData(name, new AxisAlignedBox(v1, v2)));
StaticModelList.models.Add(displayId, new GameobjectModelData(name, v1, v2, isWmo));
}
}
}
@@ -227,17 +234,20 @@ namespace Game.Collision
float iScale;
WorldModel iModel;
GameObjectModelOwnerBase owner;
bool isWmo;
}
public class GameobjectModelData
{
public GameobjectModelData(string name_, AxisAlignedBox box)
public GameobjectModelData(string name_, Vector3 lowBound, Vector3 highBound, bool isWmo_)
{
bound = box;
bound = new AxisAlignedBox(lowBound, highBound);
name = name_;
isWmo = isWmo_;
}
public AxisAlignedBox bound;
public string name;
public bool isWmo;
}
}
+33 -31
View File
@@ -47,8 +47,16 @@ namespace Game.Collision
iCorner = corner;
iType = type;
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new byte[width * height];
if (width != 0 && height != 0)
{
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new byte[width * height];
}
else
{
iHeight = new float[1];
iFlags = null;
}
}
public WmoLiquid(WmoLiquid other)
{
@@ -77,6 +85,13 @@ namespace Game.Collision
public bool GetLiquidHeight(Vector3 pos, out float liqHeight)
{
// simple case
if (iFlags == null)
{
liqHeight = iHeight[0];
return true;
}
liqHeight = 0f;
float tx_f = (pos.X - iCorner.X) / MapConst.LiquidTileSize;
uint tx = (uint)tx_f;
@@ -112,27 +127,6 @@ namespace Game.Collision
return true;
}
bool writeToFile(BinaryWriter writer)
{
writer.Write(iTilesX);
writer.Write(iTilesY);
writer.Write(iCorner.X);
writer.Write(iCorner.Y);
writer.Write(iCorner.Z);
writer.Write(iType);
uint size = (iTilesX + 1) * (iTilesY + 1);
for (var i = 0; i < size; i++)
writer.Write(iHeight[i]);
size = iTilesX * iTilesY;
for (var i = 0; i < size; i++)
writer.Write(iFlags[0]);
return true;
}
public static WmoLiquid readFromFile(BinaryReader reader)
{
WmoLiquid liquid = new WmoLiquid();
@@ -142,15 +136,23 @@ namespace Game.Collision
liquid.iCorner = reader.Read<Vector3>();
liquid.iType = reader.ReadUInt32();
uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
liquid.iHeight = new float[size];
for (var i = 0; i < size; i++)
liquid.iHeight[i] = reader.ReadSingle();
if (liquid.iTilesX != 0 && liquid.iTilesY != 0)
{
uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
liquid.iHeight = new float[size];
for (var i = 0; i < size; i++)
liquid.iHeight[i] = reader.ReadSingle();
size = liquid.iTilesX * liquid.iTilesY;
liquid.iFlags = new byte[size];
for (var i = 0; i < size; i++)
liquid.iFlags[i] = reader.ReadByte();
size = liquid.iTilesX * liquid.iTilesY;
liquid.iFlags = new byte[size];
for (var i = 0; i < size; i++)
liquid.iFlags[i] = reader.ReadByte();
}
else
{
liquid.iHeight = new float[1];
liquid.iHeight[0] = reader.ReadSingle();
}
return liquid;
}