Core/Unit: Update collision height calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/f75f8d9bb8c0d764b8a7926476e7a16a3cfad713)
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@@ -6172,7 +6172,7 @@ namespace Game.Entities
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SetBoundingRadius(scale * SharedConst.DefaultPlayerBoundingRadius);
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SetCombatReach(scale * SharedConst.DefaultPlayerCombatReach);
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if (IsInWorld)
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SendMovementSetCollisionHeight(scale * GetCollisionHeight(), UpdateCollisionHeightReason.Scale);
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SendMovementSetCollisionHeight(GetCollisionHeight(), UpdateCollisionHeightReason.Scale);
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}
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public bool HasRaceChanged() { return m_ExtraFlags.HasFlag(PlayerExtraFlags.HasRaceChanged); }
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